ADAM HENRIKSSON

Alternative Search

2014

An ongoing thesis project exploring alternative ways of navigating the Web.

Adaptive Relaxation Space

2013

An ambient experience concept exploring adaptive spaces, soundscapes and paced lighting to reduce work-related stress.

OI!

2012

A collection of connected artifacts abstracting data from personal bank accounts.

Elevated Coffee Machine

2012

An exploration in evoking reaction around every day objects with extraordinary behavior.

Touch / Shapes

2012

A tutorial for downloading, installing, troubleshooting and using Processing for Android.

One Bit

2012

An exploration of making things talk over standardised protocols.

Random Motion Machine

2012

A physical system with stacked pendulums that exhibits rich dynamic behaviour.

Hackney

2012

An interactive video installation which compels people to communicate and work together to compose a complete face.

Kaliber

2012

An open source software built to handle data between computers and devices.

Edgar Rice Soirée

2012

A game originally known as "Awkward Tarzan Grinding Game".

Planet Eyeth

2012

A community platform for deaf and hard-of-hearing alike.

Ninja

2012

A digital version of a playground game where the objective is taking turns swiping at the opponents' hands to eliminate them.

Brandenburg Concertos

2011

A typographic exploration visualizes sound and music on a vinyl record sleeve.

Pockit

2011

A portable motion controller running no graphic games. Instead the users focus on each other, the environment and requisites

Beat the Universe

2011

A game with sound and rhythm as a main game mechanics.